

This early restaurant ad can be found in the files DEMO13, DEMO14, DEMO21, DEMO22, and DEMO28.
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The names read as follow (final names in parenthesis): Cone (Corn/Tab?), Reco (Cube), Gum, Poison Jam, Combo, Nattsu (Sugar/Piranha), Code (Soda/Slate), Love Shockers, Bis (Mew in the west), Pinch (?), Noise 66 (Noise Tanks), Yoyo, Beat. At the bottom are unused icons with early character names on them. This texture is found in the file "MARKEDIT.AFS".

The texture below the picture is of the piece of tape that holds the photo up. It looks like Coin, the center character who was kidnapped by the Golden Rhinos, went through a bit of a design change. The early/placeholder graphic on the left can be found in the file "GARAGE.AFS", while the final version can be found in "U_GARAGE.AFS". This photo of Combo, Cube, and Coin is used as a character select graphic when you first play Chapter 2. And, of course, his wrist device wasn't implemented yet. The katakana symbol for "ko" is written on his cheek, and his shirt shows the katakana symbol for "su." The line on his hat was changed from green to orange. This early texture of Corn/Tab is also found in the DEMO28 file. Her wrist device also hadn't been implemented yet. This texture of Gum is also found in the DEMO28 file. His headphones and gloves still hadn't been changed, and his wrist gadget is still missing. DEMO28 is a bit closer to the final design here, but still very different looking. On another note, you never actually see him without his glasses, so the eyes are unused. The graphic for his wrist computer thing also hadn't been implemented yet. His headphones also look slightly different and there are knuckle holes in his gloves. The name on his T-shirt says "Ereki", which is short for "electricity", thus the lightning bolt and the light bulb.
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So far, we know that the game will be coming to the Nintendo Switch and Windows PC.An early texture of Beat is found in DEMO14.AFS. Team Reptile revealed Bomb Rush Cyberfunk in 2020. The developers also announced that the game will feature new music from composer Hideki Naganuma, the composer behind Jet Set Radio and Jet Set Radio Future’s iconic soundtracks.

You’ll also spray graffiti and avoid the law as you try to become an All City King. In Bomb Rush Cyberfunk, you won’t just be doing sick tricks. “Many secrets can be found by getting points and doing combos throughout the stage.” “Style is not only about appearance,” Koster said. Koster also gave prospective players a tip: Apparently, the way players get around the city will play an important role in the game. In that spirit, the team decided to bring new extreme sports to the game. According to Koster, Bomb Rush Cyberfunk “is a game about the street,” and it’s intended to be “a big street culture symphony” of the childhood feelings of going to places like the skatepark. The new trailer features a fresh track called “AGUA” by Bx’treme, and includes a comment explaining why the team decided to include skateboarding, skating, and BMX. The Jet Set Radio-esque action-graffiti game is scheduled to be released in 2022, and a note from game director Dion Koster stated that the team is “going hard” to release the game this year. A new trailer shown by Team Reptile shows off all that the game’s world has to offer, including new gameplay of the BMX bike, skateboarding, and inline skating. Bomb Rush Cyberfunk is a stylish homage to the Dreamcast era, but it still has a few new tricks up its sleeve.
